Product · Character Memory

Rules that stick, permanently.

Save the standing instructions that come out of real work: the character never mocks a rival, a signature object always stays in frame, a title is spoken a specific way, or one world is reserved for seasonal stories.

Memory / Pipes
The character never points directly at the audience.
Supporting characters are always called “the crew”.
Never mention or mock a competitor.
The signature prop is crimson, never white.

Applied to every future output automatically.

What it holds

  • Permanent rules written in plain language
  • Rules carry a reason so new team members understand them
  • Applied automatically to every production and localisation
  • Memory grows with the account: year two is better than year one

Why it exists

These accumulated rules are what makes a character yours rather than a render.